Bisher sind in der Serie folgende Spiele erschienen: Myth: The Fallen Lords, dt. Kreuzzug ins Ungewisse (Mac OS, Windows); Myth II: Soulblighter. "Black Myth: Wukong" sorgt bereits weit vor Release für Begeisterung. Foto: Game Science. Selten hat ein Trailer zu einem Indie-Game derart für. Myth heißt eine Reihe von Fantasy-Computer-Strategiespielen, die von der Firma Bungie Software ab dem Ende der er Jahre entwickelt wurde. Die Rechte an den Spielen sind im Jahr in den Besitz von Take 2 Interactive übergegangen.
Myth (Computerspiel)Game Science kündigte mit Black Myth: Wu Kong ein Action-Rollenspiel an, das grafisch sehr beeindruckend aussieht. Take Two re-released the game and sold it for some time, as well as to all three games in the Myth series: Myth: The Fallen Lords, Myth II. Etrian Odyssey V: Beyond the Myth erzählt von der Quest eines Abenteurers, der die Spitze des gewaltigen Yggradsil-Baums erreichen möchte. Denn jener, der.
Myth Game System Requirements VideoMyth Series In-Depth #1 - History of the World of Myth
Brought to you by Steam Labs. Filter reviews by the user's playtime when the review was written:.
No minimum to No maximum. Off-topic Review Activity. When enabled, off-topic review activity will be filtered out. This defaults to your Review Score Setting.
Read more about it in the blog post. Excluding Off-topic Review Activity. Loading reviews There are no more reviews that match the filters set above.
Enter up to characters to add a description to your widget:. Create widget. Popular user-defined tags for this product:?
Sign In Sign in to add your own tags to this product. Gifting on Steam The Steam Community. Support Forums Stats. Google it. Happy gaming! Trumparoni 1 point.
GuyFawkes 0 point. Tells me the iso is corrupt. Never played this one so all I can so to those of you ragging on it, at least you can run it.
Athanasius 2 points. A weak game, totally disappointing after Myth and Soulblighter. For the first time a game of battle actually looks and feels like you're down in the trenches, hand-to-hand with the enemy.
The game's 3D engine supports and ultrarealistic physics model, so that arrows arc gracefully and bounce off armor and limbs fly through the air training gore.
No detail is spared in bringing the action of a fantasy battlefield to bloody life, and the unrestricted point of view lets you rotate, zoom and view the carnage from any angle.
You command many types of warriors, from a handful to hundreds at a time, who battle with fire, steel and supernatural powers. Their enemy: the Fallen Lords, a band of ancient and terrible sorcerer-generals who lay waste to the land with legions of vicious beasts and the tireless undead.
Surviving them requires quick reflexes, tactical cunning and ruthless determination. You must use the terrain to your advantage, maintain discipline over the troops and deal with the mounting horror as the eternal cycle of mythic bloodshed begins anew Skip to main content.
Currently unavailable. We don't know when or if this item will be back in stock. Image Unavailable Image not available for Color:.
Brand: Bungie. Rated: Mature. Stunning Landscapes: A wide variety of smoothly sloping 3D terrains are the setting: rainy swamps and think forests, ruined cities and snowy mountain passes, landscapes as deadly as they are beautiful.
Fortified with Realism: The ground is charred and cratered by explosions, water splashes and reflects your passage, dropped weapons and scraps of armor litter the battlefield, explosions ripple the ground and heads rolls downhill.
Unrelenting Gameplay: The troops are yours to charge and retreat, wheel through manuevers and charge into the bloody fray. Flexibility and discipline are key to survival.
Multiplayer Mayhem: Get on bungie. A Legendary Saga: A rich and complex story unfolds, illustrated with strategic maps and movie-quality animated clips.
Battle betrayal in your own ranks while rivalries amongst the Fallen strengthen your hand and ancient myths return to life.
Register a free business account. Have a question? There was a problem completing your request. Please try your search again later. Would you like to tell us about a lower price?
See questions and answers. Customer reviews. How are ratings calculated? Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon.
It also analyzes reviews to verify trustworthiness. After selecting a group of units, the player must press the corresponding formation button on the keyboard, and then click on the ground where they want the units to form.
When a single unit is selected, information about that unit appears in the "Status Bar" at the top of the HUD; the unit's name, a brief biography, how many kills he has, how many battles he has survived, and if he is capable of carrying items his inventory.
When multiple units are selected, the names, types, and quantity of units will appear, but there will be no biography or information on their kills or previous battles.
The player can click anywhere on the mini-map to instantly jump to that location. However, the mini-map does not initially display the entire battlefield; the player must explore the area for it to become fully mapped.
The player has full control over the camera throughout the game, and can move it backwards and forwards, left and right, orbit left and right keeps the camera focused on a single spot while making a degree circle around that spot , pan left and right the camera remains in the same spot but the player's point of view moves from side to side , and zoom in and out.
In The Fallen Lords , the mouse can be used to move the camera forwards, backwards, left and right by moving the cursor to the top, bottom, left or right of the screen, respectively.
Selecting and commanding units only forms the basic gameplay of the Myth games, however. The battles are more complex than simply commanding units to attack the enemy, with strategy and awareness of the conditions of the battlefield, and even the weather, also playing important roles.
For example, due to the game's physics engine , objects react with one another, with units, and with the terrain.
This can manifest itself simply in a severed head bouncing off one of the player's units and changing direction. However, it can also have more serious consequences.
For example, a dwarf could throw a molotov cocktail at an enemy on a hillside and miss, with the projectile rolling back down the hill towards the player's own units.
This is also true of dwarfs' molotov cocktails. As such, friendly fire is an important aspect of the game.
For example, rain or snow can put out explosive-based attacks,  and in The Wolf Age , strong wind can cause archers problems in hitting their targets.
In the single-player campaign of all three games, the player starts each mission with a group of soldiers, and must use that group to accomplish a specific goal or set of goals.
These goals can involve killing a certain number of enemies, defending a location, reaching a certain point on the map, escorting a unit safely to a certain area, or destroying a specific object or enemy.
Experience increases attack rate, accuracy, and defence, and any unit that survives a battle will carry over to the next battle with their accumulated experience assuming the next battle features units of that type.
All three games have similar, but not identical multiplayer modes. Unique to Soulblighter and The Wolf Age are "Assassin" each team has a "target unit", with the winner being the team who kills the opponents' target first , "Hunting" each team must kill as much wildlife as possible; each animal has a point value, and the winner is the team with the most points at the end of the game , and "Stampede!
The winner is the team with the most points at the end of the game. Unique to Soulblighter is "Choke the Chicken" identical to Assassin, except the target unit assigned to each team is a non-playable chicken.
Unique to The Wolf Age is "Assault" the game begins with one team defending a flag, and the other team attacking. After a set period of time, the teams switch.
The assaulting team scores a point if they touch the flag, the defending team score a point if they prevent the flag being touched.
The winner is the team with the most points after both teams have attacked and defended. They had planned to do another first-person shooter as their next game.
However, when Jones saw the first screenshots from id Software 's Quake , he became concerned that Bungie's new game would be too similar. We tried real hard to come up with a term that was different from " real-time ".
We're calling it a "multimetric tactical game". There are many angles a player can have and many views the camera can take. And we're calling it "tactical" because there are no elements of the game that focus on resources or management.
It's strictly a tactical game. They were also determined to include a robust online multiplayer mode as a key gameplay feature. Work on the game began in January , with a major early decision being to develop and release the game simultaneously for both Mac OS and Microsoft Windows.
To date, Bungie's only Windows game had been a port of Marathon 2: Durandal ,  with which they had been unhappy, and they were determined The Fallen Lords be a genuine cross-platform release.
All of the game's data was stored in platform-independent data files called "tags", which were automatically byte -swapped when necessary and accessed via a cross-platform file manager.
The Tag Editor lets you edit everything from the physics of the game, to the color of the units, how they move, and how they attack.
There's another tool that we use to import graphics called the Extractor, and there's a third tool called Loathing. Loathing is basically the map editor for Myth.
You import your map into it, you change the heights, and you place your units on the map in Loathing. The fourth tool that complements Loathing is called Fear.
Fear takes care of all the models; it is used to import the 3D rendered models. By November , Bungie had a demo with rudimentary gameplay in place.
In an effort to create media buzz, they took the demo to several gaming magazines. Speaking in , Doug Zartman explained the physics engine was a major factor in the game even at this early stage;.
There wasn't much gameplay in what we showed them - two small groups on opposite sides of a small map rushing at each other, becoming a bloody knot at the middle where they all collided and blew each other up.
And the AI was crude. But the reviewers could see that it had strategic combat on real 3D terrain - something no other game at the time had, something that radically changed how the game was played; an archer could fire farther from the top of the hill than from in the valley.
It was easy to demonstrate to the press that an archer on high ground was going to defeat an archer down in the valley. The Fallen Lords originally supported both software rendering and 3dfx 's Glide hardware acceleration.
We had a lot of specific design goals for Myth II.