Nachdem wir in den letzten Monaten Gwent Homecoming, den Launch der MTG Arena- und Artifact Open Beta, sowie den finalen Launch von. Gwent: The Art of The Witcher Card Game: rotzbengel.com: Panini, Kasprzak, sie nicht im Comic-, Cartoon- oder Disney-Look a la Hearthstone daher kommen. Gwent mag weder die strategische Tiefe von Magic: The Gathering noch das Hearthstone vs. Artifact vs. Magic - Welches Kartenspiel ist das richtige für euch?
Hearthstone vs GwentAuch Hearthstone hat einen neuen Weg gefunden, um den Fans Spielspaß zu bieten. Wie das in den beiden Nicht nur Gwent versucht dieses Jahr mit einem neuen Einzelspielermodus zu überzeugen. Bleeding Edge: Die 4 vs. Nachdem wir in den letzten Monaten Gwent Homecoming, den Launch der MTG Arena- und Artifact Open Beta, sowie den finalen Launch von. Gwent: The Art of The Witcher Card Game: rotzbengel.com: Panini, Kasprzak, sie nicht im Comic-, Cartoon- oder Disney-Look a la Hearthstone daher kommen.
Gwent Vs Hearthstone Want to add to the discussion? VideoHearthstone vs Legends of Runeterra vs Magic: The Gathering Arena card games overview Werd es mir dennoch angucken, einfach weil es ne nette Abwechslung sein könnte. So sollte man innerhalb kurzer Zeit nicht zu viel investieren, benutzte Karten sind sehr wichtig und sollten dementsprechend mit Vorsicht gespielt werden. Du spielst Jahrelang ne Beta und gibst ständig Feedback, dass Game hatte bereits ne Pro Szene, Turniere, war voll Palazzo Dortmund Gange und dann innerhalb von 6 Monaten hauen die alles auf den Kopf und bringen irgendwas raus, was nur noch weit entfernt etwas mit dem Gwent zu tun hat was die Leute zuvor in der Paysafecard Handy Aufladen gespiel haben. I already love Majong Spielen iOS version and am going to be playing every day.
That and a risotto with lime and claims. This game is about to die General Discussion. But then again, not like Valve gives a crap.
On the other hand nice enough, if you wanted to play a bit MTG without the insane paywall. Treefur Rookie 4 Mar 20, It still has problems of being screwed with draws because their resource is a card you need to play.
Gwent is unique in that when you play, you pretty much never feel done-over by your deck. Opening hand is huge, and draws each round are small.
It takes out the reliance on resources by making the gameplay more of a game of solitaire against an opponent's game of solitaire, with the ability to reach over and slap their cards away every once in a while.
So I think this makes Gwent not have as high highs in terms of entertainment, but not nearly as low lows either.
ErsatzNihilist Forum regular 5 Mar 20, I'm a big fan of Duelyst - that really is a superb game with a lot going for it, and the whole grid play thing differentiates it from the crowd - it also sucks me in because I'm really old and nostalgic for pixel artwork; the presentation and audio design are really strong in my eyes.
For me, it and Gwent are at the top of the pile, but both are so completely different from one another which is why I play both. Once you start adding Online CCGs into my real-world cardboard addiction in the form of Fantasy Flight's Game of Thrones and the new Arkham Horror LCG, it's really hard for me to fit many more games like this in my life - and keep my job.
Coco Rookie 6 Mar 21, A new challenger approaches for the reigning champion of digital card games: Hearthstone. A faction in Gwent consists of its own leaders that give you a one-time ability you can use during the match to turn the tides of battle.
In both games you have the ability to craft your own deck, this allows you to pick cards that work together giving you that edge over the person on the other side of the board.
For example, in Hearthstone , a common strategy for a Mage hero consists of plenty of spell cards that boost the abilities of minion cards, this also gives a better chance at controlling the board.
Although the objective is the same, defeat your opponent, the game mechanics are very different from each other. But come on, give them a credit, they solve all this expansion problems so fast and then it is one of the best expansions of all time.
I've been playing Hearthstone on and off since closed beta. It is a super fun game and there is a decent amount of skill involved in certain scenarios.
Overall my biggest issues with the game is the balance for casual play and games become very same-y like you mentioned in your post.
I've also been playing Gwent since closed beta. I think Gwent creates more opportunity for strategic deck building and tactical game play.
I can't put my finger on it, but there is something missing from the design of Gwent; something that makes me want to play more than a games a day.
I'm personally in favor of some of the rumored Homecoming changes, because I think they can help refine the identity of Gwent. You are in the honeymoon face of Gwent though.
I have finished top25 multiple times in HS and been 1 in Gwent not at the same time. The games have very different pros and cons, but Gwent also has a lot of issues.
The same matchup feels very similar every time you play it so I would argue that Gwent is more predictable than "Curvestone".
Being predictable is not bad in itself, but Gwent is not "fair" like Chess is. What I learnt from playing Gwent is that Blizzard is great at a lot of things when it comes to card games.
So is CDPR, but the games are different with different issues - also from a high level player perspective. I'd like to see more cards with different mechanics after Homecoming is sorted out.
Having been playing since October, Gwent has gotten a bit stale for me unless something like premium card weekend happens, so I started playing HS too and I like both.
I wonder if only having Power instead of Attack and Health might limit design possibilities, so I see HS as more complicated than Gwent more cards, mechanics, numbers, factions.
I mean, more isn't always better, but I like thinking of the possibilities. Gwent has a better mulligan phase fuller starting hand, blacklisting, no mana to worry about and reward system.
HS would really improve if you could choose a 5th card. But, I am not ignoring the income because it is a relative analysis.
I'm not sure how to make it more clear here. Ignoring dailies means your analysis is worthless because you are biasing the comparison heavily towards Gwent.
Saying "it is a relative analysis" while pulling something like that makes me think you have no idea what you're talking about, or have an agenda.
Why do the HS quests generate 15 packs a month while Gwent only generates 10? I have no agenda - was going to re-run it with your numbers.
Rough estimate, I have no actual idea of the Gwent dailies yet since they're so new. Hearthstone quests range from , with 50 as a reasonably safe average; no clue what the range on Gwent dailies is.
It could be anywhere from extra packs a month for Gwent. He's only counting first level of rewards for Gwent. If you play HS and Gwent enough to get each daily quest you will reach second level of daily reward not quest in Gwent as well, netting you another keg, making his assumption of kegs including daily rewards 30 kegs too low for gwent per month.
I am literally doing just that in Gwent right now: playing till 6 round wins a day and keeping at least one slot free for dailies as they come in.
You manage it easily since some dailies overlap. And you newer reach second level daily reward for 75 more ore?
It's just 12 more rounds won so something like games more. Gwent has daily quests now and even if they still need some tweaks they are here and are a plus and generally easier than quest in HS.
Why do people ignore the Arena mode? I was able to go f2p and consistently get above rank five simply from reaping arena rewards. Once you get good enough at the game and a little hearth arena advice getting 7 would be the safe bet, 6 has some rng to it wins will literally put you at a constant net gain.
I'd probably play Gwent more if they had an arena mode. Getting wins consistently is literally impossible for the majority of players to do.
Since 3 losses ends your streak, it is impossible for the average arena run to be more than 3 wins. To end top you usually have to average 7.
Among people who play 30 arena runs a month which is kinda high. In some metas I've hit 7 win average but only have ever played about 20 runs in a given month.
I got nearly all of Ungoro from arena without paying a cent, but that took most of two of the three months that that was the current set, almost exclusively playing arena.
Those 2 months I didn't even hit rank 5, let alone get close to legend. Arena is one of the only ways I have been able to keep up with HS, I agree. But it is very very very user biased.
Not only you're using wrong mean values, you're missing that in reality you don't need to craft each and every card well, at least in hs , so the packs-per-deck estimates don't make any sense.
Yes, I was playing HS from the very beginning, but it's not even clear if Gwent core set is complete at all, so it's hard to do a fair comparison.
Again, I think that Gwent is still a lot cheaper. But the numbers don't make any sense and I can easily see how in the future with more expansions and more skew towards non-common cards, getting a reasonable collection becomes really time-consuming.
How do I give Gwent an advantage because you can pick The 5th card? It makes sense because I was trying to incorporate the mill and cost values of the decks.
Add in the daily quest component another 15? So, that makes sense TBH, when I see such complex statistical problems the only reasonable solution I see is to do some modelling, run it like thousand times and come up with expected values.
I was looking at packs per deck estimate. It's not like you need packs for priest deck and then another packs for pally deck.
It's also not reasonable to compare deck costs since Gwent has pretty much fixed deck cost. You are saying you get 30 wins a day?
Ok, so that is atypical. I was going off 3 wins a day. If you want to re run it with a higher with count for both games I would be happy to add it.
The reason I did not do any 'cost of full collection' comparisons is because of the reasons you mention. So, I tried to show how long it would take to get a competitive deck to ladder with- I even did two decks for HS from the Tempostorm.
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The list below shows how much Scraps you get for milling cards in Gwent sorted by rarity :. The following list shows how much Scraps you need to craft cards in Gwent sorted by rarity :.
As you can see, it is cheaper to craft cards in Gwent than in Hearthstone. Consider that in order to craft a legendary in Hearthstone you need mana, while in Gwent you only need Scraps.
The same goes for Golden Legendaries, which are the same as Legendary Premium cards in Gwent -- where they are twice as cheap.
Gwent definitely offers a very interesting concept of a digital CCG and there is an already established fanbase coming from The Witcher 3. But the real question is: Can Gwent attract many other new players?
Hearthstone and The Elder Scrolls: Legends have great mobile versions. Gwent and Fable Fortune have no mobile versions. This is where the tables flip.
Gwent is available on Xbox One and PS4. Usually, CCGs are tricky on a controller because it is tedious to scroll through cards with a joystick. But while playing with a mouse is still better, the difference is subtle enough in Gwent that players can easily switch between the console and PC versions without getting frustrated.
Fable Fortune , on the other hand, is available on Xbox One — not the PS4 — and it does suffer from the awkwardness of playing with a controller.
While they do make efforts to ease the experience with button assignments for common tasks, there are other bugs that make it more obnoxious, such as the finicky behavior of trying to communicate with enemies and allies.
You can read more about it in my review. Gwent has a great console version. Fable Fortune has a mildly obnoxious console version.
Hearthstone and The Elder Scrolls: Legends do not have console versions. It all comes down to personal preference when picking any game.
Different categories will have different weight for different people. For me, personally, I prioritize satisfying gameplay and engaging solo-modes.
So here is my personal ranking:. I do recognize that Hearthstone is the first hugely popular DCCG and that its long life has enabled it to build up a robust ecosystem with a little bit of everything.
The yearly changes to eligible standard cards can attest to the fact that the Hearthstone card collection is huge, and there is more coming, bringing more possibilities to play with the meta.
But regardless of which mode I play, or which cards I play with, Hearthstone always feels incredibly unsatisfying.